Math Madness - Unity Video Game
Timeline: December 13, 2022 - December 21, 2022
INTRODUCTION
Fall 2022 of university, I enrolled in a Unity video game development course. For a final project, students worked in groups of three to design an educational video game. My group developed a spin-off of the viral game Baldi's Basics which reinforced basic arithmetic skills in a thriller-like ambiance by pressuring players to quickly solve math problems.
REQUIREMENTS
Create an educational video game in Unity that has a 3D environment, player game mechanics, animations, user interface menus, and sound design.
CONTRIBUTIONS
As a video game developer, I designed menu screens, the map environment, and programmed a functional door, a random item spawner, and sound effects.
Project Submission
Players start in a school building and must collect all 6 books while using various game mechanics to face math problems, physical obstacles, and a hostile pursuer.
Level Design Process
(1) Starting the project in an empty scene
(2) Establishing environment layout and rooms
(3) Creating walls and doors for each room
Gameplay Screenshots
REFLECTION
This project established the importance of communicating as a team. Collaborating to develop a video game proved tricky, as pushing Unity files to GitHub required complete file replacements, a lesson we learned the hard way early on. Subsequently, we established clear protocols for file management to avoid unnecessary rework and streamline our team workflow.
Designing environment layouts in Unity also demanded meticulous attention to detail, making the experience both labor-intensive and tedious. Despite this challenge, I found immense joy in the creative freedom and realized the striking similarities between designing in Unity and Figma.